Master servers Internet1, Internet2, and Internet3 are now functional, allowing players to join multiplayer games from the menu.
Full documentation regarding engine changes is available here.
Numerous engine optimizations and bug fixes.
Server admins may now spectate players remotely without joining to observe and respond to cheaters.
Console history is now persistent across multiple game sessions.
Configuration changes now load from cmod.cfg in the game install folder, rather than hm_config.cfg in AppData.
HTTPS and FTP/FTPS server file transfer protocol support added in-engine.
Engine changed to a fork of cMod by Noah "Chomenor" Metzger.
We do our best to properly attribute maps and models to their respective creators in our Mod Licenses folder, but no one's perfect! If you are a creator of one or more modifications included in this client and would like to request that we remove and/or stop distributing your work, please post in the Engineering board. Reports of bugs, map exploits, and unintended game behavior should be directed to our Engineering board. To that end, we continue to curate and add content, and make changes to improve the overall game experience.ĭo you have suggestions for content or tweaks that would improve your experience? We welcome it! Just register here on our forums and head over to the Feature Requests board with your feedback. We want this download to be worth your time and bandwidth, especially in this day and age where data caps are becoming more and more common. "Holomatch, refined" is a standard, a commitment from us to deliver the best package possible for end users. When The Last Outpost launched our Star Trek: Voyager Elite Force client as "Holomatch, refined," that wasn't just a fancy, branded image. Because of the extensive changes, we recommend uninstalling your existing client and replacing it with this one. It's been over two years since the last update to our Holomatch clients, but that doesn't mean we've given up support! As a matter of fact, we've expanded our support to include Linux operating systems with an experimental client, and updated our Windows clients with a new engine fork.